Class DiscordSocketConfig
Represents a configuration class for DiscordSocketClient.
public class DiscordSocketConfig : DiscordRestConfig
- Inheritance
-
DiscordSocketConfig
- Inherited Members
Examples
The following config enables the message cache and configures the client to always download user upon guild availability.
var config = new DiscordSocketConfig
{
AlwaysDownloadUsers = true,
MessageCacheSize = 100
};
var client = new DiscordSocketClient(config);
Remarks
This configuration, based on DiscordRestConfig, helps determine several key configurations the socket client depend on. For instance, shards and connection timeout.
Constructors
DiscordSocketConfig()
Initializes a new instance of the DiscordSocketConfig class with the default configuration.
public DiscordSocketConfig()
Fields
GatewayEncoding
Returns the encoding gateway should use.
public const string GatewayEncoding = "json"
Field Value
Properties
AlwaysDownloadDefaultStickers
Gets or sets whether or not the client should download the default stickers on startup.
public bool AlwaysDownloadDefaultStickers { get; set; }
Property Value
Remarks
When this is set to false default stickers aren't present and cannot be resolved by the client. This will make all default stickers have the type of SocketUnknownSticker.
AlwaysDownloadUsers
Gets or sets whether or not all users should be downloaded as guilds come available.
public bool AlwaysDownloadUsers { get; set; }
Property Value
Remarks
By default, the Discord gateway will only send offline members if a guild has less than a certain number of members (determined by LargeThreshold in this library). This behavior is why sometimes a user may be missing from the WebSocket cache for collections such as Users.
This property ensures that whenever a guild becomes available (determined by GuildAvailable), incomplete user chunks will be downloaded to the WebSocket cache.
For more information, please see Request Guild Members on the official Discord API documentation.
note
Please note that it can be difficult to fill the cache completely on large guilds depending on the traffic. If you are using the command system, the default user TypeReader may fail to find the user due to this issue. This may be resolved at v3 of the library. Until then, you may want to consider overriding the TypeReader and use GetUserAsync(ulong, RequestOptions) or GetGuildUserAsync(ulong, ulong, RequestOptions) as a backup.
AlwaysResolveStickers
Gets or sets whether or not the client should automatically resolve the stickers sent on a message.
public bool AlwaysResolveStickers { get; set; }
Property Value
Remarks
Note if a sticker isn't cached the client will preform a rest request to resolve it. This may be very rest heavy depending on your bots size, it isn't recommended to use this with large scale bots as you can get ratelimited easily.
AuditLogCacheSize
Gets or sets the number of audit logs per guild that should be kept in cache. Setting this to zero disables the audit log cache entirely.
public int AuditLogCacheSize { get; set; }
Property Value
ConnectionTimeout
Gets or sets the time, in milliseconds, to wait for a connection to complete before aborting.
public int ConnectionTimeout { get; set; }
Property Value
GatewayHost
Gets or sets the WebSocket host to connect to. If null, the client will use the /gateway endpoint.
public string GatewayHost { get; set; }
Property Value
GatewayIntents
Gets or sets gateway intents to limit what events are sent from Discord. The default is AllUnprivileged.
public GatewayIntents GatewayIntents { get; set; }
Property Value
Remarks
For more information, please see GatewayIntents on the official Discord API documentation.
HandlerTimeout
Gets or sets the timeout for event handlers, in milliseconds, after which a warning will be logged. Setting this property to nulldisables this check.
public int? HandlerTimeout { get; set; }
Property Value
- int?
IdentifyMaxConcurrency
Gets or sets the maximum identify concurrency.
public int IdentifyMaxConcurrency { get; set; }
Property Value
Remarks
This information is provided by Discord. It is only used when using a DiscordShardedClient and auto-sharding is disabled.
IncludeRawPayloadOnGatewayErrors
Gets or sets whether or not to include the raw payload on gateway errors.
public bool IncludeRawPayloadOnGatewayErrors { get; set; }
Property Value
Remarks
Note that this may expose sensitive information to logs. It is recommended to only enable this in cases where you are actively debugging an issue.
LargeThreshold
Gets or sets the max number of users a guild may have for offline users to be included in the READY packet. The maximum value allowed is 250.
public int LargeThreshold { get; set; }
Property Value
LogGatewayIntentWarnings
Gets or sets whether or not to log warnings related to guild intents and events.
public bool LogGatewayIntentWarnings { get; set; }
Property Value
MaxWaitBetweenGuildAvailablesBeforeReady
Gets or sets the maximum wait time in milliseconds between GUILD_AVAILABLE events before firing READY. If zero, READY will fire as soon as it is received and all guilds will be unavailable.
public int MaxWaitBetweenGuildAvailablesBeforeReady { get; set; }
Property Value
- int
A int representing the maximum wait time in milliseconds between GUILD_AVAILABLE events before firing READY.
Remarks
This property is measured in milliseconds; negative values will throw an exception.
If a guild is not received before READY, it will be unavailable.
Exceptions
- ArgumentException
Value must be at least 0.
MessageCacheSize
Gets or sets the number of messages per channel that should be kept in cache. Setting this to zero disables the message cache entirely.
public int MessageCacheSize { get; set; }
Property Value
ShardId
Gets or sets the ID for this shard. Must be less than TotalShards.
public int? ShardId { get; set; }
Property Value
- int?
SuppressUnknownDispatchWarnings
Gets or sets whether or not Unknown Dispatch event messages should be logged.
public bool SuppressUnknownDispatchWarnings { get; set; }
Property Value
TotalShards
Gets or sets the total number of shards for this application.
public int? TotalShards { get; set; }
Property Value
- int?
Remarks
If this is left null in a sharded client the bot will get the recommended shard count from discord and use that.
UdpSocketProvider
Gets or sets the provider used to generate new UDP sockets.
public UdpSocketProvider UdpSocketProvider { get; set; }
Property Value
WebSocketProvider
Gets or sets the provider used to generate new WebSocket connections.
public WebSocketProvider WebSocketProvider { get; set; }