Interface ICommandContext
Represents a context of a command. This may include the client, guild, channel, user, and message.
public interface ICommandContext
Examples
An example of how this class is used the command system can be seen below:
using Discord.Commands;
// Keep in mind your module **must** be public and inherit ModuleBase.
// If it isn't, it will not be discovered by AddModulesAsync!
public class InfoModule : ModuleBase<SocketCommandContext>
{
}
public class CommandHandler
{
private readonly DiscordSocketClient _client;
private readonly CommandService _commands;
// Retrieve client and CommandService instance via ctor
public CommandHandler(DiscordSocketClient client, CommandService commands)
{
_commands = commands;
_client = client;
}
public async Task InstallCommandsAsync()
{
// Hook the MessageReceived event into our command handler
_client.MessageReceived += HandleCommandAsync;
// Here we discover all of the command modules in the entry
// assembly and load them. Starting from Discord.NET 2.0, a
// service provider is required to be passed into the
// module registration method to inject the
// required dependencies.
//
// If you do not use Dependency Injection, pass null.
// See Dependency Injection guide for more information.
await _commands.AddModulesAsync(assembly: Assembly.GetEntryAssembly(),
services: null);
}
private async Task HandleCommandAsync(SocketMessage messageParam)
{
// Don't process the command if it was a system message
var message = messageParam as SocketUserMessage;
if (message == null) return;
// Create a number to track where the prefix ends and the command begins
int argPos = 0;
// Determine if the message is a command based on the prefix and make sure no bots trigger commands
if (!(message.HasCharPrefix('!', ref argPos) ||
message.HasMentionPrefix(_client.CurrentUser, ref argPos)) ||
message.Author.IsBot)
return;
// Create a WebSocket-based command context based on the message
var context = new SocketCommandContext(_client, message);
// Execute the command with the command context we just
// created, along with the service provider for precondition checks.
await _commands.ExecuteAsync(
context: context,
argPos: argPos,
services: null);
}
}
Properties
Channel
Gets the IMessageChannel that the command is executed in.
IMessageChannel Channel { get; }
Property Value
Client
Gets the IDiscordClient that the command is executed with.
IDiscordClient Client { get; }
Property Value
Guild
Gets the IGuild that the command is executed in.
IGuild Guild { get; }
Property Value
Message
Gets the IUserMessage that the command is interpreted from.
IUserMessage Message { get; }
Property Value
User
Gets the IUser who executed the command.
IUser User { get; }