Table of Contents

Interface ICommandContext

Namespace
Discord.Commands
Assembly
Discord.Net.Core.dll

Represents a context of a command. This may include the client, guild, channel, user, and message.

public interface ICommandContext

Examples

An example of how this class is used the command system can be seen below:

using Discord.Commands;

// Keep in mind your module **must** be public and inherit ModuleBase.
// If it isn't, it will not be discovered by AddModulesAsync!
public class InfoModule : ModuleBase<SocketCommandContext>
{
    
}
public class CommandHandler
{
    private readonly DiscordSocketClient _client;
    private readonly CommandService _commands;

    // Retrieve client and CommandService instance via ctor
    public CommandHandler(DiscordSocketClient client, CommandService commands)
    {
        _commands = commands;
        _client = client;
    }
    
    public async Task InstallCommandsAsync()
    {
        // Hook the MessageReceived event into our command handler
        _client.MessageReceived += HandleCommandAsync;

        // Here we discover all of the command modules in the entry 
        // assembly and load them. Starting from Discord.NET 2.0, a
        // service provider is required to be passed into the
        // module registration method to inject the 
        // required dependencies.
        //
        // If you do not use Dependency Injection, pass null.
        // See Dependency Injection guide for more information.
        await _commands.AddModulesAsync(assembly: Assembly.GetEntryAssembly(), 
                                        services: null);
    }

    private async Task HandleCommandAsync(SocketMessage messageParam)
    {
        // Don't process the command if it was a system message
        var message = messageParam as SocketUserMessage;
        if (message == null) return;

        // Create a number to track where the prefix ends and the command begins
        int argPos = 0;

        // Determine if the message is a command based on the prefix and make sure no bots trigger commands
        if (!(message.HasCharPrefix('!', ref argPos) || 
            message.HasMentionPrefix(_client.CurrentUser, ref argPos)) ||
            message.Author.IsBot)
            return;

        // Create a WebSocket-based command context based on the message
        var context = new SocketCommandContext(_client, message);

        // Execute the command with the command context we just
        // created, along with the service provider for precondition checks.
        await _commands.ExecuteAsync(
            context: context, 
            argPos: argPos,
            services: null);
    }
}

Properties

Channel

Gets the IMessageChannel that the command is executed in.

IMessageChannel Channel { get; }

Property Value

IMessageChannel

Client

Gets the IDiscordClient that the command is executed with.

IDiscordClient Client { get; }

Property Value

IDiscordClient

Guild

Gets the IGuild that the command is executed in.

IGuild Guild { get; }

Property Value

IGuild

Message

Gets the IUserMessage that the command is interpreted from.

IUserMessage Message { get; }

Property Value

IUserMessage

User

Gets the IUser who executed the command.

IUser User { get; }

Property Value

IUser