Logging in Discord.Net
Discord.Net's clients provide a log event that all messages will be dispatched over.
For more information about events in Discord.Net, see the Events section.
Warning
Due to the nature of Discord.Net's event system, all log event
handlers will be executed synchronously on the gateway thread. If your
log output will be dumped to a Web API (e.g., Sentry), you are advised
to wrap your output in a Task.Run
so the gateway thread does not
become blocked while waiting for logging data to be written.
Usage in Client(s)
To receive log events, simply hook the Discord client's Log
to a Task
with a single parameter of type LogMessage.
It is recommended that you use an established function instead of a lambda for handling logs, because most addons accept a reference to a logging function to write their own messages.
Usage in Commands
Discord.Net's CommandService also provides a Log event, identical in signature to other log events.
Data logged through this event is typically coupled with a CommandException, where information about the command's context and error can be found and handled.
Sample
using Discord;
using Discord.WebSocket;
public class LoggingService
{
public LoggingService(DiscordSocketClient client, CommandService command)
{
client.Log += LogAsync;
command.Log += LogAsync;
}
private Task LogAsync(LogMessage message)
{
if (message.Exception is CommandException cmdException)
{
Console.WriteLine($"[Command/{message.Severity}] {cmdException.Command.Aliases.First()}"
+ $" failed to execute in {cmdException.Context.Channel}.");
Console.WriteLine(cmdException);
}
else
Console.WriteLine($"[General/{message.Severity}] {message}");
return Task.CompletedTask;
}
}